I am a game designer with 10+ years of AAA design experience and multiple shipped titles. I’m currently the Lead Content Designer at Airship Syndicate, where I am working on the upcoming online RPG Wayfinder.
My additional shipped titles include Darksiders Genesis, Call of Duty: Modern Warfare (2019), Destiny 2: Forsaken, Destiny 2, and WildStar.
I received a Master of Interactive Technology in Design from the Guildhall at SMU. I created several award-winning games and mods during that time including Voodudes, which was selected and presented by Intel as part of their GDC 2013 Student Showcase.
Thanks to these wonderful opportunities, I have a wide range of experience designing levels, creating combat encounters, scripting custom content, and crafting narrative. I am also quite comfortable using the most prominent scripting languages, engines, and tools to accomplish design goals. I love working alongside and leading teams of passionate, skilled devs to create experiences that bring joy to others.